These are case studies of stores using RuffRuff Order Limits. They introduce real sales scenarios using quantity limits, bundle limits, customer limits, payment limits, and more.
For fabric and other items sold by measurement, they have implemented "a quantity limit of 50cm or more per order".
For accessory and jewelry items, they have implemented "bundle limits that restrict bundling products from different vendors".
For rare Lego block products, they have implemented "a quantity limit of 1 per order" as a measure to prevent hoarding.
For rare sake and similar products, they have implemented "a quantity limit of 1 bottle per customer and a bundle limit that prevents purchase together with other products".
For products that require a sales quantity limit, they have implemented "different quantity limits for each product, such as up to 1, up to 2, or up to 3 bottles".
By replacing the purchase limits previously handled in their warehouse system with RuffRuff Order Limits, they have achieved "less work and less complexity".
They have implemented "a quantity limit of 1 ring per customer" and "a bundle limit that requires options such as loss replacement warranty or engraving to be purchased together with a ring".
To reduce shipping costs, they have implemented "a quantity limit set to the number that fits in one box", and for trial sets, "a limit of 1 per customer".
For workshops and other intangible products that are not physically delivered, they have implemented "hiding cash on delivery as a payment method".
In addition to "a quantity limit per order", they have implemented various limits such as "access limits for specific customers only" and "hiding convenience store payment for eGift products".